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Patch: Restored Ability Names (Update)

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To get around the lack of MP cost for Espers in the menu, I decided to hijack the Esper bonus string, since my hack doesn't use Esper bonuses.

Code:
Fork: Draw esper bonus message
C3/5A29: E220    SEP #$20       ; 8-bit A
C3/5A2B: BF006ED8 LDA $D86E00,X  ; Esper bonus
C3/5A2F: C9FF    CMP #$FF       ; None?
C3/5A31: F034    BEQ $5A67      ; Blank if so
C3/5A33: 8D0242  STA $4202      ; Set multiplicand
C3/5A36: A909    LDA #$09       ; Text length
C3/5A38: 8D0342  STA $4203      ; Set multiplier
C3/5A3B: A01347  LDY #$4713     ; Tilemap ptr
C3/5A3E: 201935  JSR $3519      ; Set pos, WRAM
C3/5A41: A600    LDX $00        ; Char index: 0
C3/5A43: BFF75CC3 LDA $C35CF7,X  ; "At..." char
C3/5A47: 8D8021  STA $2180      ; Add to string
C3/5A4A: E8      INX            ; Point to next
C3/5A4B: E00E00  CPX #$000E     ; Done all 14?
C3/5A4E: D0F3    BNE $5A43      ; Loop if not
C3/5A50: AE1642  LDX $4216      ; Index product
C3/5A53: A00900  LDY #$0009     ; Letters: 9
[b]C3/5A56: BFAEFECF LDA $CFFEAE,X  ; Bonus char[/b]
C3/5A5A: 8D8021  STA $2180      ; Add to string
C3/5A5D: E8      INX            ; Point to next
C3/5A5E: 88      DEY            ; One less left
C3/5A5F: D0F5    BNE $5A56      ; Loop till last
C3/5A61: 9C8021  STZ $2180      ; End string
C3/5A64: 4CD97F  JMP $7FD9      ; Draw string

Fork: Blank esper bonus message
C3/5A67: A01347  LDY #$4713     ; Tilemap ptr
C3/5A6A: 201935  JSR $3519      ; Set pos, WRAM
C3/5A6D: A01700  LDY #$0017     ; Letters: 23
C3/5A70: A28B9E  LDX #$9E8B     ; 7E/9E8B
C3/5A73: 8E8121  STX $2181      ; Set WRAM LBs
C3/5A76: A9FF    LDA #$FF       ; Space char
C3/5A78: 8D8021  STA $2180      ; Add to string
C3/5A7B: 88      DEY            ; One less left
C3/5A7C: D0FA    BNE $5A78      ; Loop till last
C3/5A7E: 9C8021  STZ $2180      ; End string
C3/5A81: 4CD97F  JMP $7FD9      ; Draw 23 spaces

At the bolded line, C3/5A56, I jump to an empty spot in the C3 bank to try and implement the Esper MP cost code in some measure. Here's the entirety of that code, but I don't use all of it.

Code:
Draw esper's name and MP cost
C3/5509: A5E6    LDA $E6        ; BG1 write row
C3/550B: 1A      INC A          ; Go 1 row down
C3/550C: 209F80  JSR $809F      ; Compute map ptr
C3/550F: C220    REP #$20       ; 16-bit A
C3/5511: 8A      TXA            ; ...
C3/5512: 8F899E7E STA $7E9E89    ; Set position
C3/5516: E220    SEP #$20       ; 8-bit A
C3/5518: 7B      TDC            ; Clear A
C3/5519: A5E5    LDA $E5        ; Esper slot
C3/551B: AA      TAX            ; Index it
C3/551C: BF899D7E LDA $7E9D89,X  ; Esper in slot
C3/5520: C9FF    CMP #$FF       ; None?
C3/5522: F039    BEQ $555D      ; Blank if so
C3/5524: 207455  JSR $5574      ; Choose palette
C3/5527: 206784  JSR $8467      ; Load name
C3/552A: 7B      TDC            ; ...
C3/552B: A5E5    LDA $E5        ; Esper slot
C3/552D: AA      TAX            ; Index it
C3/552E: BF899D7E LDA $7E9D89,X  ; Esper in slot
C3/5532: 18      CLC            ; Prepare ADC
C3/5533: 6936    ADC #$36       ; Get attack ID
C3/5535: 200D51  JSR $510D      ; Define MP cost
C3/5538: 48      PHA            ; Memorize it
C3/5539: A2939E  LDX #$9E93     ; 7E/9E93
C3/553C: 8E8121  STX $2181      ; Set WRAM LBs
C3/553F: A9C7    LDA #$C7       ; Char: "…"
C3/5541: 8D8021  STA $2180      ; Add to string
C3/5544: 68      PLA            ; MP cost
C3/5545: 20E004  JSR $04E0      ; Turn into text
C3/5548: A5F7    LDA $F7        ; Hundreds digit
C3/554A: 8D8021  STA $2180      ; Add to string
C3/554D: A5F8    LDA $F8        ; Tens digit
C3/554F: 8D8021  STA $2180      ; Add to string
C3/5552: A5F9    LDA $F9        ; Ones digit
C3/5554: 8D8021  STA $2180      ; Add to string
C3/5557: 9C8021  STZ $2180      ; End string
C3/555A: 4CD97F  JMP $7FD9      ; Draw string

Unfortunately these efforts have been unsuccessful, the ID for the Espers isn't called properly and the code defaults to Ramuh's MP costs for all the Espers.

Does anyone have an idea for what to do?
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RE: Patch: Restored Ability Names (Update) - by DrakeyC - 08-21-2018, 11:00 PM

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