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Pony Fantasy VI Remake
02-27-2018, 12:36 PM
Well first, sorry for the late reply but thanks for pointing that out. Seems "Cave in the Prancing Plains" fits fine so yay.
On to why I'm posting. TL;DR the Eight Dragon replacements in my hack, the Eight Wraths, each drop ultimate weapons for a character. Being that two of them are found in Kefka's Tower I found it unfair that two characters have their ultimate weapons buried in the final dungeon, so I decided to relocate them to elsewhere in the world. Grogar, the Wrath of Darkness, is in Darill's Tomb (Grogar is a necromancer), and Smooze, the Wrath of Poison, will be moved to Hidon's Cave to replace the save point (in my hack Hidon and the cave enemies are the Diamond Dogs, gem-hoarding dogs, and the Smooze is attracted to shiny things).
Problem. I added Grogar to the Tomb, the large room with Darill's coffin, but he doesn't want to behave, seemingly the Memory Byte part. I variably get him appearing in the middle of the water in one of the turtle rooms when I hit one of the water switches, or else leaving a room with such a switch causes the rom to crash. I know nothing of what the Memory Byte portion actually means so yeah, not quite sure what to do here. I will presume when I move the Smooze over I would encounter a similar problem as well.
On to why I'm posting. TL;DR the Eight Dragon replacements in my hack, the Eight Wraths, each drop ultimate weapons for a character. Being that two of them are found in Kefka's Tower I found it unfair that two characters have their ultimate weapons buried in the final dungeon, so I decided to relocate them to elsewhere in the world. Grogar, the Wrath of Darkness, is in Darill's Tomb (Grogar is a necromancer), and Smooze, the Wrath of Poison, will be moved to Hidon's Cave to replace the save point (in my hack Hidon and the cave enemies are the Diamond Dogs, gem-hoarding dogs, and the Smooze is attracted to shiny things).
Problem. I added Grogar to the Tomb, the large room with Darill's coffin, but he doesn't want to behave, seemingly the Memory Byte part. I variably get him appearing in the middle of the water in one of the turtle rooms when I hit one of the water switches, or else leaving a room with such a switch causes the rom to crash. I know nothing of what the Memory Byte portion actually means so yeah, not quite sure what to do here. I will presume when I move the Smooze over I would encounter a similar problem as well.
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