Users browsing this thread: 3 Guest(s)
Pony Fantasy VI Remake
09-26-2017, 06:57 PM
(07-30-2017, 08:25 PM)DrakeyC Wrote: True on Stare, but I could already do that, give her Shock and then make Shock into Stare to inflict Stop or Confuse, etc. The problem is it would make her, pardon the pun, a one-trick pony. "Is this enemy vulnerable to Stare? Welp, guess Fluttershy's just gonna be a beatstick for this fight."
About that, you're right. After some thoughts on the matter, a simple swapping of Party for Throw would work. Throw fits Pinkie Pie while Party would fit Fluttershy. I recall Pinkie Pie throwing cupcakes in one episode, and she has a canon where she shot stuff out of it. The command Dance is a mixture of Animals and Geomancy from Final Fantasy V. You could make the Party command into an Animal command which includes animals only spells within the set; Harvester, Antlion, Cokatrice, Wombat, Kitty, Tapir, Whump, Wild Bear, Pois. Frog, and Ice Rabbit. Other optional animals includes Chocobobop, Takedown, Wild Fang, and Lagomorph. The rest of the Dance abilities could be turned into enemy spells or Emulate exclusive spells.
I prefer this instead of the Animal command. Take the vanilla Dance command and rename it to Nature. Fluttershy getting help from Mother Nature (elements and animals) makes sense for her character. And for the Dances names, simply go for; Grassland, Forest, Desert, Town, Mountain, Underwater, Cave, and Snowfield. As for Stare, the Specter ability could easily be made into her Stare ability with a rename and changing it to inflict Stop instead of Confuse. The only thing left would be to make Shadow/Fluttershy the new dance learner instead of Mog/Pinkie Pie, because I'm pretty sure the Dance command is tied to Mog's actor ID. Gogo can't learn new dances.
Dragon/Vanish -> Runic causes the user a visual bug when these spells are absorbed. Both spells should not be runicable.
BT -> Bit: You can use # and turn it into "it". # only appears within the shop menu if I am not mistaken.
« Next Oldest | Next Newest »
Users browsing this thread: 3 Guest(s)