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Pony Fantasy VI Remake
09-13-2017, 01:47 PM
there's a trick or two about targeting:
1) red card(setzer's DA) has an hardcoded attack, even if you tweak it on FF3usME it will be ignored... in a thread i wrote also the solution to remove that
restriction... this one! https://www.ff6hacking.com/forums/thread...t=red+card
2) said that, if you wanna tweak each DA spell property, FF3usME is enough: there's a flag among targeting ones which says random(or something like that), if i remember well setting that flag it was possible somehow to hijack the mandatory targeting of all DA, then you put the targeting flags you want.
according to what you wanna do with them, it might be a good idea to remove the "abort on allies" flag, so that the spell will never be stopped after the name is displayed on the screen.
about animation, looks like you can tweak it from FF3usME, despite that i'm used to tweak them directly from raw hex.
1) red card(setzer's DA) has an hardcoded attack, even if you tweak it on FF3usME it will be ignored... in a thread i wrote also the solution to remove that
restriction... this one! https://www.ff6hacking.com/forums/thread...t=red+card
2) said that, if you wanna tweak each DA spell property, FF3usME is enough: there's a flag among targeting ones which says random(or something like that), if i remember well setting that flag it was possible somehow to hijack the mandatory targeting of all DA, then you put the targeting flags you want.
according to what you wanna do with them, it might be a good idea to remove the "abort on allies" flag, so that the spell will never be stopped after the name is displayed on the screen.
about animation, looks like you can tweak it from FF3usME, despite that i'm used to tweak them directly from raw hex.
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