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Pony Fantasy VI Remake
This should be the last things I have for you. There should be some consistency when a character(s) has been defeated. In battle, it is called "Knock Out" and called "Wounded" on main menu. The Life 3 spell's description is "Protects from wound". The Coffee item's description is "Recovers from KO". Life and Life 2 refers to it as "life". Sunshimr's description refers to it as KO.
Speaking of Sunshimr, is she Sunshimmer from Generation 3? If she is, calling her ability "Wake Up" instead of "Rebirth" would be more fitting for her summon ability.
Glacier Ring/Magma Ring/Storm Ring to Garnet/Diamond/Peridot/Opal/Topaz Ring -> to continue the gemstone teaching magic theme. Though I'll mention it since I only acquired them recently. I know you mention that you change some of them, not sure if you did these ones too.
I had this in my notepad that I forgot to post. Just like Gravty and Gravga. The spells in the world setting should follow and be consistent with one another. Reflectga to Reflect 2, Dispelga to Dispel 2, and Drainga to Drain 2 even if they are enemy abilities.
Speaking of Sunshimr, is she Sunshimmer from Generation 3? If she is, calling her ability "Wake Up" instead of "Rebirth" would be more fitting for her summon ability.
Glacier Ring/Magma Ring/Storm Ring to Garnet/Diamond/Peridot/Opal/Topaz Ring -> to continue the gemstone teaching magic theme. Though I'll mention it since I only acquired them recently. I know you mention that you change some of them, not sure if you did these ones too.
I had this in my notepad that I forgot to post. Just like Gravty and Gravga. The spells in the world setting should follow and be consistent with one another. Reflectga to Reflect 2, Dispelga to Dispel 2, and Drainga to Drain 2 even if they are enemy abilities.
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