Users browsing this thread: 6 Guest(s)
Pony Fantasy VI Remake
03-15-2017, 11:34 AM
A more advanced question this time. Due to me not wanting to chop up my new Bahamut sprite as the game does, his sprite was always misaligned with the Mega Flare animation. One player joked it looks like he's farting fire on enemies.
So I downloaded the battle animations document and looked at how to move the placement of the animation and the sprite to make the mouth line up with the source of the flames. These were the two pieces I played around with to change the coordinates.
After changing the coordinates, it mostly works. The new sprite and Mega Flare align properly in their new places when summoned normally, but in a side attack they revert to their original alignment. I'm not sure how to fix that, or if it can be fixed?
So I downloaded the battle animations document and looked at how to move the placement of the animation and the sprite to make the mouth line up with the source of the flames. These were the two pieces I played around with to change the coordinates.
Code:
D0/4C01: A5 CD 4A 00 DE FF 80 00 init circle at (205,74)
Code:
D0/4C4E: 80 2E C0 40 move to (192,64)
After changing the coordinates, it mostly works. The new sprite and Mega Flare align properly in their new places when summoned normally, but in a side attack they revert to their original alignment. I'm not sure how to fix that, or if it can be fixed?
« Next Oldest | Next Newest »
Users browsing this thread: 6 Guest(s)