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Pony Fantasy VI Remake
09-12-2016, 10:25 AM
Yeah, you need to call subroutine $CA5EA9
CA/5EA9: B7 If bit $1DC9($40) [$1DD1, bit 0] is clear, branch to $CA5EB2
CA/5EAE: B2 Call subroutine $CCE566
CA/5EB2: FE Return
Which is sort of like if win continue and of not go to CC/E566 which is the game over event.
CA/5EA9: B7 If bit $1DC9($40) [$1DD1, bit 0] is clear, branch to $CA5EB2
CA/5EAE: B2 Call subroutine $CCE566
CA/5EB2: FE Return
Which is sort of like if win continue and of not go to CC/E566 which is the game over event.
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