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Pony Fantasy VI Remake
Is that a no? If so it isn't a big deal but I'd still be open to a workaround.
Having an oddity with my new boss battle. It executes properly, but when the party is wiped out, rather than a Game Over, we respawn in front of the NPC that initiates the battle with all the party members dead. This is the precise code used:
Having an oddity with my new boss battle. It executes properly, but when the party is wiped out, rather than a Game Over, we respawn in front of the NPC that initiates the battle with all the party members dead. This is the precise code used:
Code:
CC/FE20: B0 If ($1E80($0CD) [$1E99, bit 5] is clear), branch to $CCFE39
CC/FE26: 55 Flash screen with color component(s) 6 (Yellow [Red + Green]), at intensity 0
CC/FE28: F4 Play sound effect 109
CC/FE2A: 91 Pause for 15 units
CC/FE2B: 55 Flash screen with color component(s) 10 (Magenta [Red + Blue]), at intensity 0
CC/FE2D: F4 Play sound effect 109
CC/FE2F: 91 Pause for 15 units
CC/FE30: 55 Flash screen with color component(s) 12 (Cyan [Green + Blue]), at intensity 0
CC/FE32: F4 Play sound effect 109
CC/FE34: 94 Pause for 30 units
CC/FE35: 4D Invoke battle, enemy set $9A, background $23 (underwater)
CC/FE38: 96 Restore screen from fade.
CC/FE39: FE Return.
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