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Pony Fantasy VI Remake
Yup, that did it. Thanks so much.
Do you know where I can edit this same data for the Mog used for the three scenarios? Sprite 28.
(08-29-2016, 09:02 AM)B-Run Wrote: That info comes from the OAM data. FF3usME doesn't handle that data properly beyond the main characters, so that might have something to do with it.
Code:Bannon
D8/EB73 - Standing
02 80 01 0C 3B 80 11 0E 3B
This is from vanilla. What you want for Bannon's save screen, using palette 5 is
Code:D8/EB77: 3F (Palette 5 for top half of OAM sprite)
D8/EB7B: 3F (Palette 5 for bottom half of OAM sprite)
This might need to be changed regularly if you use FF3usME. It is likely to reset itself. but maybe not. see how it goes.
Do you know where I can edit this same data for the Mog used for the three scenarios? Sprite 28.
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