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Pony Fantasy VI Remake
C3/9823: DA PHX ; Save index
C3/9824: 7B TDC ; ...
C3/9825: B98A9D LDA $9D8A,Y ; Stock slot
C3/9828: AA TAX ; Index it
C3/9829: BD6918 LDA $1869,X ; Item in slot
C3/982C: FA PLX ; ROM index
C3/982D: DFE482ED CMP $ED82E4,X ; Excluded?
C3/9831: F009 BEQ $983C ; Skip if so
C3/9833: E8 INX ; ROM index +1
C3/9834: E00A00 CPX #$000A ; Tested 10?
C3/9837: D0EA BNE $9823 ; Loop if not
change:
ED/82E4: 66 82 24 65 83 9B 1C 12 16 33
to
ED/82E4: 66 82 24 65 83 9B 12 16 FF FF
then:
edit
C3/9834: CPX #$000A ; Tested 10?
to
C3/9834: CPX #$0008
Should work.
C3/9824: 7B TDC ; ...
C3/9825: B98A9D LDA $9D8A,Y ; Stock slot
C3/9828: AA TAX ; Index it
C3/9829: BD6918 LDA $1869,X ; Item in slot
C3/982C: FA PLX ; ROM index
C3/982D: DFE482ED CMP $ED82E4,X ; Excluded?
C3/9831: F009 BEQ $983C ; Skip if so
C3/9833: E8 INX ; ROM index +1
C3/9834: E00A00 CPX #$000A ; Tested 10?
C3/9837: D0EA BNE $9823 ; Loop if not
change:
ED/82E4: 66 82 24 65 83 9B 1C 12 16 33
to
ED/82E4: 66 82 24 65 83 9B 12 16 FF FF
then:
edit
C3/9834: CPX #$000A ; Tested 10?
to
C3/9834: CPX #$0008
Should work.
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