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Pony Fantasy VI Remake
I don't know why the assemblies don't like me, but they don't seem to be assembling right. I put org $C264E8 as my free space address and it didn't do anything. I open the command prompt, navigate to the folder with xkas in it with the .asm and .smc, and put "xkas <filename>.asm <filename>.smc," yes?
Also just a general question, if I attach the Earrings' magic boost effect to another equipment piece, can it stack more than twice with two Earrings as well? Same for this new Atlas Armlet.
For Umaro:
C3/9EF4 and C3/9EF6 are EA'd out. Just in case I put them back in with 0D increased to 0E, and also tried EA'ing out C3/9EF1. Still crashes. And yes, the four Relic checks at $C39F5C are pointing to the right one. Did a Find command of the C3 disasm, the bits seemingly have been increased to 0E where they relate to optimize.
The Atma Weapon and Heal Rod fix worked, thank you.
Also just a general question, if I attach the Earrings' magic boost effect to another equipment piece, can it stack more than twice with two Earrings as well? Same for this new Atlas Armlet.
For Umaro:
Code:
C3/9EF1: B90000 LDA $0000,Y
C3/9EF4: C90D CMP #$0D (Is it Umaro?)
C3/9EF6: F007 BEQ $9EFF (branch if so)
C3/9EF4 and C3/9EF6 are EA'd out. Just in case I put them back in with 0D increased to 0E, and also tried EA'ing out C3/9EF1. Still crashes. And yes, the four Relic checks at $C39F5C are pointing to the right one. Did a Find command of the C3 disasm, the bits seemingly have been increased to 0E where they relate to optimize.
The Atma Weapon and Heal Rod fix worked, thank you.
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