Users browsing this thread: 2 Guest(s)
Pony Fantasy VI Remake
I have Dropbox, aye. I just hadn't thought to put my hack files in it.
That much about the patch I could tell, aye.
Last simple thing to do then is get the Atlas Armlet to stack effects?
Also a general question, some equipment pieces in my hack have the Earring or Atlas Armlet 25% boosts tied to them. Can the effects stack more than twice if those items are equipped with two Earrings, etc?
Okay, I spent an hour trying to change Death, didn't work out. What I did get is these:
I thought the 0D at 4F66 might be it, since Death's spell ID is 13/0D, but no. I played with the B8 values at 5BCA and 4F60, since those seem to be where the game tells itself where to look for Death. Changing them to anything made it cast Fire, I presume that's just a default to me messing up what should be done.
And what the hell while I'm poking around C2, a couple questions on spell animations, if I may, because I've no clue on them at all. I gave Grand Train the animation of Diffuser, the attack where the four orbs appear and lasers flash around. The problem is that the animation is always centered on the party, even when I use it. I'd like to change that so it centers on the enemy.
In the meantime I'm going to keep troubleshooting my Death problem.
That much about the patch I could tell, aye.
Last simple thing to do then is get the Atlas Armlet to stack effects?
Also a general question, some equipment pieces in my hack have the Earring or Atlas Armlet 25% boosts tied to them. Can the effects stack more than twice if those items are equipped with two Earrings, etc?
Okay, I spent an hour trying to change Death, didn't work out. What I did get is these:
Code:
C2/5BC7: A9 0D LDA #$0D (Condemned expiration enters here)
C2/5BC9: 85 B8 STA $B8 (spell = Doom)
C2/5BCB: A9 26 LDA #$26
C2/5BCD: 4C 91 4E JMP $4E91 (queue the reaper)
C2/4F5F: A5 B8 LDA $B8 (get spell ID?)
C2/4F61: A6 B6 LDX $B6 (get target?)
C2/4F63: 85 B6 STA $B6 (save spell ID)
C2/4F65: C9 0D CMP #$0D
I thought the 0D at 4F66 might be it, since Death's spell ID is 13/0D, but no. I played with the B8 values at 5BCA and 4F60, since those seem to be where the game tells itself where to look for Death. Changing them to anything made it cast Fire, I presume that's just a default to me messing up what should be done.
And what the hell while I'm poking around C2, a couple questions on spell animations, if I may, because I've no clue on them at all. I gave Grand Train the animation of Diffuser, the attack where the four orbs appear and lasers flash around. The problem is that the animation is always centered on the party, even when I use it. I'd like to change that so it centers on the enemy.
In the meantime I'm going to keep troubleshooting my Death problem.
« Next Oldest | Next Newest »
Users browsing this thread: 2 Guest(s)