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Pony Fantasy VI Remake
Setting the "no random encounters bit" won't do anything, I think. These encounters are called via the event code 50% of the time in specific locations. They aren't random encounters.
If you just want to remove the encounters, I'm pretty sure that you can just FD out the subroutine calls at CB/0809, CB/081E and CB/082D.
I think the cleanest way to remove the Lete River exploit is to set an unused event bit when you reach the end of that path, and then use it to branch past the random encounters if it is set. But that would likely require extra space and it might not be worth the effort.
If you just want to remove the encounters, I'm pretty sure that you can just FD out the subroutine calls at CB/0809, CB/081E and CB/082D.
I think the cleanest way to remove the Lete River exploit is to set an unused event bit when you reach the end of that path, and then use it to branch past the random encounters if it is set. But that would likely require extra space and it might not be worth the effort.
Moogles FTW
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