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Pony Fantasy VI Remake
Umaro working, thank you
For Resilient Morph, me being me I forgot to comment out the stuff for it from the Gogo patch, and Morph wasn't running out, it was lasting forever. So I applied Resilient Morph after Gogo magic. I'll try the new version and then PM HatZen and see if he knows a manual change. (EDIT - That's the version I already have. I'll PM him.)
For the battle, yes, I just included the HP and status stuff. Why I jumped to the FE at the end, I admittedly don't know.
That said, there is a lot more stuff here being done to set up the battle, including various event bits being set, but I have no idea which ones may affect the game over happening or not. If I had to guess, I'd say one of these is the trick; both the Terra battle and the Narshe battle against Kefka set these three bits at the start of things, then clear them after the fight. But the Phoenix Cave only sets Bit 6, which makes me wonder what the other two do. Is it save to just test setting them on initiating the battle and then clearing them after? It looks like they're used for other events so I'm not fully sure.
For Resilient Morph, me being me I forgot to comment out the stuff for it from the Gogo patch, and Morph wasn't running out, it was lasting forever. So I applied Resilient Morph after Gogo magic. I'll try the new version and then PM HatZen and see if he knows a manual change. (EDIT - That's the version I already have. I'll PM him.)
For the battle, yes, I just included the HP and status stuff. Why I jumped to the FE at the end, I admittedly don't know.
That said, there is a lot more stuff here being done to set up the battle, including various event bits being set, but I have no idea which ones may affect the game over happening or not. If I had to guess, I'd say one of these is the trick; both the Terra battle and the Narshe battle against Kefka set these three bits at the start of things, then clear them after the fight. But the Phoenix Cave only sets Bit 6, which makes me wonder what the other two do. Is it save to just test setting them on initiating the battle and then clearing them after? It looks like they're used for other events so I'm not fully sure.
Code:
CC/AA99: D2 Set event bit $1E80($1CE) [$1EB9, bit 6] (Enables party switching with the Y button)
CC/AA9B: D2 Set event bit $1E80($1CA) [$1EB9, bit 2]
CC/AA9D: D2 Set event bit $1E80($1C1) [$1EB8, bit 1]
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