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Pony Fantasy VI Remake
04-11-2016, 12:26 PM
I dunno how to use those breakpoints (I know I tried before but I had no idea what I was doing with them), but I checked the disassemblies.
One thing that stuck out, I have $C20B46 as AD 3A 1E, but the dissasembly has it as 8D F6 1C. I know the 3A1E/F61C is the address where it's jumping to, so maybe the AD I have should be 8D? That said, if I understand this right, the Morph timer originally looked at C2/1CF6 to work, and the Gogo magic stuff moved it to C2/1E3A? Because if that is so, what I have at 1E3A is completely different from vanilla's 1CF6.
However, I do believe I found the problem - as usual with me, it was something dumb. The Gogo Magic disassembly refers to it being made to go with HatZen's Resilient Morph. In my ignorance I never applied that but forgot to remove the compatibility stuff when I applied the patch. However, reading what Resilient Morph does, I have no interest in applying the patch, so how do I reverse the compatibility now?
One thing that stuck out, I have $C20B46 as AD 3A 1E, but the dissasembly has it as 8D F6 1C. I know the 3A1E/F61C is the address where it's jumping to, so maybe the AD I have should be 8D? That said, if I understand this right, the Morph timer originally looked at C2/1CF6 to work, and the Gogo magic stuff moved it to C2/1E3A? Because if that is so, what I have at 1E3A is completely different from vanilla's 1CF6.
However, I do believe I found the problem - as usual with me, it was something dumb. The Gogo Magic disassembly refers to it being made to go with HatZen's Resilient Morph. In my ignorance I never applied that but forgot to remove the compatibility stuff when I applied the patch. However, reading what Resilient Morph does, I have no interest in applying the patch, so how do I reverse the compatibility now?
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