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Pony Fantasy VI Remake
In my testing, I found that the stairs in the South Figaro Relic shop do the same thing, so it has to be something with the Tileset. I didn't touch the tileset, but a botched save with ZoneDoctor did mess up some data in other places, so it could be related to that.
Ugh - I hope I don't I don't have to redo all of the work for that part.
EDIT: With further work, I found is was a problem with my patch. I've recreated it, but am having a slight problem where FF6LE won't save changes anymore, but doesn't give any error. Any ideas as to what's up with that? Or how I can manually edit the Tileset information?
EDIT2: I seem to have found where it's stored, but there's control codes interspersed in it, making it hard to search for. Is there some good documentation of the tileset data?
Edit 3: For clarification, I have Evil Peer's data formatting information, but that doesn't quite match up. It lists 256 bytes for the top left corners, 256 bytes for the top right, 256 for the bottom left, then 256 for the bottom right. Since there's 256 tiles in each set, that implied that there's just be 1 byte each, but that not how it's layed out.
For instance, the top left corners of Tileset D are 0, 1, 7, 7, 0, 0, 46, 0, 6, 7, 46, 0, 0, 0, 0, 0
You would expect this to be 00 01 07 07 00 00 2E 00 06 07 2E 00 00 00 00 00
But it's actually 00 01 07 07 00 00 2E 00 F7 06 07 2E DA 17
I expect DA 17 somehow translate to "5 0s in a row," but what does the F7 mean?
Ugh - I hope I don't I don't have to redo all of the work for that part.
EDIT: With further work, I found is was a problem with my patch. I've recreated it, but am having a slight problem where FF6LE won't save changes anymore, but doesn't give any error. Any ideas as to what's up with that? Or how I can manually edit the Tileset information?
EDIT2: I seem to have found where it's stored, but there's control codes interspersed in it, making it hard to search for. Is there some good documentation of the tileset data?
Edit 3: For clarification, I have Evil Peer's data formatting information, but that doesn't quite match up. It lists 256 bytes for the top left corners, 256 bytes for the top right, 256 for the bottom left, then 256 for the bottom right. Since there's 256 tiles in each set, that implied that there's just be 1 byte each, but that not how it's layed out.
For instance, the top left corners of Tileset D are 0, 1, 7, 7, 0, 0, 46, 0, 6, 7, 46, 0, 0, 0, 0, 0
You would expect this to be 00 01 07 07 00 00 2E 00 06 07 2E 00 00 00 00 00
But it's actually 00 01 07 07 00 00 2E 00 F7 06 07 2E DA 17
I expect DA 17 somehow translate to "5 0s in a row," but what does the F7 mean?
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