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Pony Fantasy VI Remake
03-18-2016, 11:06 PM
I opened the rom in No$sns with the VRAM viewer open to Palettes and got into a battle with the Magitek armor equipped.
I looked at the palettes to see which one I needed, then wrote down the RGB codes for each color in the palette.
I converted those to a 16 bit color (1 bit for transparency, then 5 bits each for Blue, Green, and Red in that order) and put them in Little Endian format.
(ex: The first color was 1F red, 05 Green, 00 Blue, which is 0000000010111111 or 0x00BF, which becomes BF 00)
By putting all the colors together, I had the palette, which I then searched for in a hex editor.
(I actually only did the first 5 colors. That only got 1 match, so I didn't need to check further. )
I looked at the palettes to see which one I needed, then wrote down the RGB codes for each color in the palette.
I converted those to a 16 bit color (1 bit for transparency, then 5 bits each for Blue, Green, and Red in that order) and put them in Little Endian format.
(ex: The first color was 1F red, 05 Green, 00 Blue, which is 0000000010111111 or 0x00BF, which becomes BF 00)
By putting all the colors together, I had the palette, which I then searched for in a hex editor.
(I actually only did the first 5 colors. That only got 1 match, so I didn't need to check further. )
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