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Pony Fantasy VI Remake
No worries there, I had a save state from the third tier.
One question, about AI scripts - is there a way to cancel the shaking screen animation other than Goner? What happened was, I think the boss's revive script triggered while he was charging, so he kept attacking normally and the battle went on as the screen kept shaking, then he did the message and it shook doubletime. I'm having him use Goner as a counter when he dies, but I'd prefer to just have the shaking stop without needing Goner.
Okay, I really don't get this one. My replacement sprite for Imperial Soldiers is 64x64. No problem, change to a different mold to accommodate sprites those size, went with Mold 0.
Then I get to Terra's flashback in the intro and they're garbled like an improper mold.
I've edited the sprite down to 60x60 pixels and quadruple checked the molds. They still distort. And I can't figure out why.
One question, about AI scripts - is there a way to cancel the shaking screen animation other than Goner? What happened was, I think the boss's revive script triggered while he was charging, so he kept attacking normally and the battle went on as the screen kept shaking, then he did the message and it shook doubletime. I'm having him use Goner as a counter when he dies, but I'd prefer to just have the shaking stop without needing Goner.
Okay, I really don't get this one. My replacement sprite for Imperial Soldiers is 64x64. No problem, change to a different mold to accommodate sprites those size, went with Mold 0.
Then I get to Terra's flashback in the intro and they're garbled like an improper mold.
I've edited the sprite down to 60x60 pixels and quadruple checked the molds. They still distort. And I can't figure out why.
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