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Pony Fantasy VI Remake
Taken from GrayShadow's code (keep in mind for Gogo, not Umaro):
; Section 2: Teaching Gogo Magic
org $C2558C
CMP #$0D ; Branches for Umaro and above rather than Gogo and up.
org $C25E5C
CMP #$0D ; Branches if Umaro, rather than Umaro and/or Gogo
org $C256CC
CMP #$0D ; Umaro branches to Gogo's former branch (Y = 0),
; and then temporary characters will branch (Y = 2).
org $C25EB2
CMP #$0D ; Branches if Umaro so that spells aren't learned.
You might try changing these values (C9 0C) to $0E instead of the vanilla range of $0C. This might just sort out his magic menu a bit from that garbage, although there's got to be more to it...like with RAM, in regards to proper spell learning. But I'm curious what all this change will do.
EDIT:
More for Gogo, this time in the menu regarding esper equipping:
; Section 3: Gogo in the Menu
org $C34D6F
CMP #$0D ; This was originally a check for Gogo to disable
; the Espers option in the Skills menu. This increments
; by 1 to disable for Umaro instead.
org $C30D3F
CMP #$0D ; BEQ Umaro, BCS temp character.
org $C350AA
CMP #$0D ; BEQ Umaro, to build magic list from spells known
; by other characters.
Again, changing the values to 0E should give Umaro (and Gogo) access to espers.
; Section 2: Teaching Gogo Magic
org $C2558C
CMP #$0D ; Branches for Umaro and above rather than Gogo and up.
org $C25E5C
CMP #$0D ; Branches if Umaro, rather than Umaro and/or Gogo
org $C256CC
CMP #$0D ; Umaro branches to Gogo's former branch (Y = 0),
; and then temporary characters will branch (Y = 2).
org $C25EB2
CMP #$0D ; Branches if Umaro so that spells aren't learned.
You might try changing these values (C9 0C) to $0E instead of the vanilla range of $0C. This might just sort out his magic menu a bit from that garbage, although there's got to be more to it...like with RAM, in regards to proper spell learning. But I'm curious what all this change will do.
EDIT:
More for Gogo, this time in the menu regarding esper equipping:
; Section 3: Gogo in the Menu
org $C34D6F
CMP #$0D ; This was originally a check for Gogo to disable
; the Espers option in the Skills menu. This increments
; by 1 to disable for Umaro instead.
org $C30D3F
CMP #$0D ; BEQ Umaro, BCS temp character.
org $C350AA
CMP #$0D ; BEQ Umaro, to build magic list from spells known
; by other characters.
Again, changing the values to 0E should give Umaro (and Gogo) access to espers.
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