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Pony Fantasy VI Remake
Second sentence and post edit:
https://www.ff6hacking.com/forums/showth...0#pid29330
Edit: 6AC3 is your pointer. It leads to the following esper magic casting I think (no good). You may want to check if another animation pointer is loaded. When you hit the same breakpoint, press "run", if the game stops again, it mean you hit the same breakpoint again (or another one set). I suggest you set all three breakpoint in case it would break on any of the other two for the esper script pointer.
https://www.ff6hacking.com/forums/showth...0#pid29330
Edit: 6AC3 is your pointer. It leads to the following esper magic casting I think (no good). You may want to check if another animation pointer is loaded. When you hit the same breakpoint, press "run", if the game stops again, it mean you hit the same breakpoint again (or another one set). I suggest you set all three breakpoint in case it would break on any of the other two for the esper script pointer.
Code:
D0/6AC3: 00 20 speed 1, align to center of character/monster
D0/6AC5: B1 FF set sprite animation palette color subtraction to 31 (black)
D0/6AC7: DB 03 branch to $6ACC if character already stepped forward to attack
D0/6AC9: BF 67 70 jump to subroutine $7067
D0/6ACC: 81 07 07 change attacker graphic to 7 (jumping)
D0/6ACF: 80 86 00 play sound effect $00 (pan to thread x position)
D0/6AD2: 89 07 loop start (7 times)
D0/6AD4: B8 F4 decrease sprite animation palette color subtraction by 4 (black)
D0/6AD6: 0F [$0F]
D0/6AD7: 8A loop end
D0/6AD8: 89 17 loop start (23 times)
D0/6ADA: 0F [$0F]
D0/6ADB: 8A loop end
D0/6ADC: 89 07 loop start (7 times)
D0/6ADE: B8 E4 increase sprite animation palette color subtraction by 4 (black)
D0/6AE0: 0F [$0F]
D0/6AE1: 8A loop end
D0/6AE2: 81 00 00 change attacker graphic to 0 (no action)
D0/6AE5: FF end of script
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