Users browsing this thread: 4 Guest(s)
Pony Fantasy VI Remake
02-21-2016, 04:44 AM
What I would do is check which pointer is loaded for the animation script and then locate the script in the document. There's 3 spots where pointers are loaded, search for $D1EAD8 in C1 then with a debugger set a breakpoint on those 3 spots before casting your summon. This should give you the pointer value.
« Next Oldest | Next Newest »
Users browsing this thread: 4 Guest(s)