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Pony Fantasy VI Remake
Thanks you, that worked.
I'm gonna try the pointer thing now. What is the "disassembly" mentioned?
EDIT - okay. I think I see.
So if I understand this right, if I changed C35C3C to "413C" then it would point to C33C41 for where to enter the name, right? So I can find a blank spot (C3F490 looks good) in the C3---- data to input a new name, and tell the pointer to go there? Rinse and repeat for each instance?
I'm gonna try the pointer thing now. What is the "disassembly" mentioned?
EDIT - okay. I think I see.
Quote:C3/5C3A: 485C
C3/5C3C: 515C
C3/5C3E: 595C
C3/5C40: 635C
C3/5C42: 6B5C
C3/5C44: 725C
C3/5C46: 795C
(these are what they are pointing to)
C3/5C48: 0D7984ACA99EABAC00 (position of and word "Espers")
C3/5C51: 8D798C9AA0A29C00 (position of and word "Magic")
C3/5C59: 8D7A92B09D939E9CA100 (position of and word "SwdTech")
C3/5C63: 0D7B81A5A2ADB300 (position of and word "Blitz")
C3/5C6B: 8D7B8BA8AB9E00 (position of and word "Lore")
C3/5C72: 0D7C919AA09E00 (position of and word "Rage")
C3/5C79: 8D7C839AA79C9E00 (position of and word "Dance")
So if I understand this right, if I changed C35C3C to "413C" then it would point to C33C41 for where to enter the name, right? So I can find a blank spot (C3F490 looks good) in the C3---- data to input a new name, and tell the pointer to go there? Rinse and repeat for each instance?
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