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Pony Fantasy VI Remake
01-29-2016, 09:45 PM
(01-29-2016, 08:36 PM)DrakeyC Wrote: Also, on Runic.
Quote:2) Sure, you'll need to check out the Runic Function in the C2 Dissasembly, specifically these lines:
C2/357E: A9 82 21 LDA #$2182
C2/3581: 8D A3 11 STA $11A3 (Set concern MP, not reflectable, Unblockable, Heal)
$11A3 is a set of flags for various effects, such as targeting MP, healing, and unblockable.
You need to clear the flag that targets MP. HP will be targeted instead. If HP isn't targeted, MP is, and vice versa.
In other words, you need to edit the byte that deals with those flags. (the A3 in that STA)
Looking at other examples in the Dissasembly, STA $11A2 seems like a good candidate to try instead.
I found the values you said in the positions you gave. What do I do the A3 value, though? I tried both FF and A2, and there Runic now causes Celes to take HP damage equal to the spell's MP cost.
Looking at my game here, I think actually leave the STA $11A3 alone, but try changing that LDA #$2182 to #$2101 instead (A9 01 21).
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