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Pony Fantasy VI Remake
Whew sorry about that, I was about 15 beers deep after watching football.
About changing palettes, Catone said it as good as any there, not sure what I can add except you gotta just search the event dump for them.
Actually, here's a wonderful list of them all by Madsiur:
http://www.mediafire.com/view/co0rb1i20h...e_locs.txt
You just need to go to the address listed, find the byte that is the palette (the command is a 3 byte instruction, the palette being the last byte) , and change it to another.
For Swordtech, those are all in the spell editor, spells 86-92. They will have no name shown (you can name them if you want) so that's why you might have missed them there if you looked. They can be edited just as any other spell, but yes some of the effects they use can only be edited further in C2 with assembly, which is something you can't just learn overnight. Although some of the skills are easy enough to edit a bit with just basic assembly.
About changing palettes, Catone said it as good as any there, not sure what I can add except you gotta just search the event dump for them.
Actually, here's a wonderful list of them all by Madsiur:
http://www.mediafire.com/view/co0rb1i20h...e_locs.txt
You just need to go to the address listed, find the byte that is the palette (the command is a 3 byte instruction, the palette being the last byte) , and change it to another.
For Swordtech, those are all in the spell editor, spells 86-92. They will have no name shown (you can name them if you want) so that's why you might have missed them there if you looked. They can be edited just as any other spell, but yes some of the effects they use can only be edited further in C2 with assembly, which is something you can't just learn overnight. Although some of the skills are easy enough to edit a bit with just basic assembly.
We are born, live, die and then do the same thing over again.
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