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MSU-1 Hacks
07-11-2015, 02:05 AM
FF6 is going to require a lot more work due to battle NMI being air tight. I've already attempted to implement it, if crudely, and while it seems to work out of battle, in-battle it corrupts graphics since it hijacks the NMI routine. Further, all of the music-changing events (fading in, fading out, transitioning, hardcoded transitions for battle, et cetera) would need to be coded to handle it. It's not a simple swap job. I'm not even sure it's doable.
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