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Mass Sprite Sheet Expansion Battle & NPC
12-22-2015, 10:58 AM
Short update, just to show there is movement in the proper direction.
... I hate list. Make it look like I've done nothing really.
Anyway, cleaned up my spreadsheet, including a thing or two that might have caused problems eventually (irrelevent but I needed some fluffer in the list).
Done a quick and nasty coloring of the Red head so that the hit pose wouldn't stand out as bad (less your looking at it). By no means does my hatchet work qualify as a fix, just makes it slightly more usable for the time being. In other words a proper fix isn't a high priority, she's a great NPC regardless.
I "think" the code is now loading battle graphics higher than 55 now (it at least loads one of them correctly). The reason I say "think" is I had to adjust code and then change a value that I don't think should have needed changed. The added code shouldn't effect the normally working graphics eitherway so, but further testing required.
Will see how they all show up in combat sooner than later.
- Adjusted code to account for loading graphics higher than #55 (I think)
- Added Badass Cat
- Added Zozma Redhead Woman
- Updated Zozma Boy to fixed version
- Cleaned up some crap in my notes
... I hate list. Make it look like I've done nothing really.
Anyway, cleaned up my spreadsheet, including a thing or two that might have caused problems eventually (irrelevent but I needed some fluffer in the list).
Done a quick and nasty coloring of the Red head so that the hit pose wouldn't stand out as bad (less your looking at it). By no means does my hatchet work qualify as a fix, just makes it slightly more usable for the time being. In other words a proper fix isn't a high priority, she's a great NPC regardless.
I "think" the code is now loading battle graphics higher than 55 now (it at least loads one of them correctly). The reason I say "think" is I had to adjust code and then change a value that I don't think should have needed changed. The added code shouldn't effect the normally working graphics eitherway so, but further testing required.
Will see how they all show up in combat sooner than later.
The only true wisdom is knowing you know nothing.
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