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Mass Sprite Sheet Expansion Battle & NPC

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I've still got an idea or two, and I still have to figure out why Egger's extended palettes won't work (for those npc that use impropper PC colors).

On the probability I can't get them all to work, I'm debating the idea of switching some npc around. Move some base npc that no normal person would want in battle that works, and swapping them with stuff like a Returner, or Draco, or such that doesnt work in the current place. This would at least allow more uncommon npc to be used, while also making less impact to swap out a less common npc for custom jobs. Its an option, worst case. Time consuming to swap all instances but not difficult and would still add to the end product.

Fixing it still has a higher priority atm though but, not many ideas left.

As for debuggers, hard to aim. As in to get them looking at what you want. Even with break points set. My case was fairly easy to read because my code was the only thing pointed beyond normal banks.


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RE: Mass Sprite Sheet Expansion Battle & NPC - by Catone - 04-01-2015, 05:00 PM

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