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FF6 Curse of the Gods - full game hack project

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Yeah, but that is the beauty of it.

You can designate a place for said choice in the original story, then complete the original v1.0.

Afterwards, impliment the choice/side quest/event (or expand the pre existing place holder) and open up the path to the alternate part two, basically resulting in a modular/expandable hak/story that wouldn't require major rewriting of the base story.

Hell, if you came up with yet another potenial path/view after all that, again keep the base and write a new part 2 based off the new path.

After your initial implimentation of the two part concept, you could have as many "endings" with majorly different outcomes/world changing events/views as you can imagine. Has the potential to get complicated sure (as in the player having to know which version of part two to load, A, B, C...) but it also has the potential to be twice as epic, not to mention the replay value when you update with major world changing events, literally.

But yes, as you said, that would all need to fall into V2 or V3 after completion of a stable V1. Just make note of all those story direction choices you had to make, and save the "B" story.


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RE: FF6 Curse of the Gods - full game hack project - by Catone - 07-25-2015, 12:00 AM

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