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FF6 Curse of the Gods - full game hack project

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I changed the set of colors used in mode 7, using snespal, still i don't know if it loads a switchable palette, or if it's a static block of 16 bits that you have to edit manually... (it's much more easier to edit the sprite used for submaps)
Anyway i discovered something unexpected: chocobo sprite used for mode 7 in world maps has actually 2 packs of colors: the first is used for WoB mode 7 colors and the other is used for WoR mode 7, which is really perfect! it means 2 different chocobos, one for each world!!! Kungfu!
The only downside is that vehicle sprite used for submaps is not selectable as NPC in FF6 LE rogue, he needs of an actual NPC(even invisible), that will use him as vehicle... unfortunately that means you cannot select his palette... does anyone know if it exist some kind of action/event/command that allows palette swapping with vehicles?

@m06: thanks for that piece of code, that should help a lot! when i have some time, i'll try to see if i can accomplish that goal, i'll let you know.

EE disassembly? actually i have EE bank disassembly, but at this point it's better you ask it to Madsiur or something: maybe they have something better(updated commentary?)


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
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RE: FF6 Curse of the Gods - full game hack project - by Tenkarider - 04-01-2015, 01:06 AM

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