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Return of the Dark Sorcerer
Hello and welcome! I'm happy to hear you've gotten into playing some FF6 hacks, and that BNW sparked your interest in doing so. It really does improve a bunch on the gameplay for sure.
And also good to hear you're enjoying RotDS thus far! And are not turned off by the crossover aspects and at times sillyness and nonsensical nature of the hack lol.
I would definitely (someday) like to change more of the vanilla aspects of the events and character recruitions, it will just require a bunch more free time and some renewed energy. We have a lot planned out for a super large 2.0 update eventually, but for now there's nothing I can really do without having the dialog further expanded. Hopefully many more map edits and new custom maps as well. But yeah, redesigning Arc to be so radically different from Gau required to do the amount of extensive story changes, while other characters not so much at all. It was quite a mission indeed.
Hard mode is actually the 'default' way RotDS was originally intended to be played, before the difficulty selection came into play, so that's good. It is going to get pretty brutal though at times, so I wish you good luck on the continuation of your playthrough! And please don't hesitate to ask any questions that may arise or give any feedback at all, good or bad. Thanks for playing, posting, and again welcome to the site.
And also good to hear you're enjoying RotDS thus far! And are not turned off by the crossover aspects and at times sillyness and nonsensical nature of the hack lol.
I would definitely (someday) like to change more of the vanilla aspects of the events and character recruitions, it will just require a bunch more free time and some renewed energy. We have a lot planned out for a super large 2.0 update eventually, but for now there's nothing I can really do without having the dialog further expanded. Hopefully many more map edits and new custom maps as well. But yeah, redesigning Arc to be so radically different from Gau required to do the amount of extensive story changes, while other characters not so much at all. It was quite a mission indeed.
Hard mode is actually the 'default' way RotDS was originally intended to be played, before the difficulty selection came into play, so that's good. It is going to get pretty brutal though at times, so I wish you good luck on the continuation of your playthrough! And please don't hesitate to ask any questions that may arise or give any feedback at all, good or bad. Thanks for playing, posting, and again welcome to the site.
We are born, live, die and then do the same thing over again.
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