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RotDS v2.9.8 download
11-24-2020, 06:27 PM
Hack updated to version 2.4!
- fixed the palette of the button/switch sprites during the heartless' ending scene to make them actually look like they should.
- fixed a miscoloring on the 'Grunt' monster sprite.
- fixed a minor bug of being able to control Cloud a bit too soon after the first opera scene, thus allowing him to move into the railing.
- fixed the chocobo stable man sprite from being a different sprite for a fraction of a second upon entering.
- put an exclamation mark after the generic 'Received "item' dialog box, and corrected other instances where the punctuation mark was put before the ending quotation mark.
- touched up some other various dialog.
- touched up the Esper Caves map outside palette, as well as the corresponding battle background.
- elaborated a bit more on Avalon's backstory when talking to Reaper.
- added the sunset coloring for the event that shows the floating continent rising above Sunfall City.
- added a save point to the inside of Mist Castle.
- added a dialog box in the beginning of the game that explains 'sprinting by holding the 'B' button'.
- added another treasure chest to Mt. Zephyr which involves a new path and NPC of sorts.
- added an additional reward for beating the RPS Kid npc 5 times in a row.
- added a few new interesting NPCs, such as a 'Quizmaster', an Insanity Pepper salesman, a fortune teller, and a bunch more custom shopkeepers. (credit to James White for the sprites)
- the group of NPCs in Skorne's Cave are now officially mercenaries that when prompted will offer to clear out all the monsters (random encounters), for a price.
- made it so the sky turns back to normal in the new esper town after defeating the Dark Crystal, instead of Shenron.
- the backroom in the Developers' House now requires a level of 60 or higher (all current party members) to enter, still only in the WoR. (credit to Madsiur for the level check code)
- touched up the event before fighting Raditz ever so slightly.
- gave the Sunfall City NPCs new dialog after the floating continent rises in the WoB. Also did this for some select NPCs in other towns.
- changed a town name... last time, promise! *crosses fingers*
- swapped two 'soundtrack b' songs out for different ones.
- added a couple more optional song swap patches into the 'extras folder'.
- the usual touching up of various songs.
- stats balancing for a few select bosses.
- used Imp Skimp patch by Leet Sketcher with fixing by SilentEnigma.
- upgraded to v1.1 of Description Disruption Fix (fixes a small bug).
- added 3 more alternate character sprite patches in the 'extras' folder: 'Cowgirl Tifa', 'Engineer Serin', and 'Buccaneer Otis'. (credit to James White for their respective sprites & portraits)
- fixed the palette of the button/switch sprites during the heartless' ending scene to make them actually look like they should.
- fixed a miscoloring on the 'Grunt' monster sprite.
- fixed a minor bug of being able to control Cloud a bit too soon after the first opera scene, thus allowing him to move into the railing.
- fixed the chocobo stable man sprite from being a different sprite for a fraction of a second upon entering.
- put an exclamation mark after the generic 'Received "item' dialog box, and corrected other instances where the punctuation mark was put before the ending quotation mark.
- touched up some other various dialog.
- touched up the Esper Caves map outside palette, as well as the corresponding battle background.
- elaborated a bit more on Avalon's backstory when talking to Reaper.
- added the sunset coloring for the event that shows the floating continent rising above Sunfall City.
- added a save point to the inside of Mist Castle.
- added a dialog box in the beginning of the game that explains 'sprinting by holding the 'B' button'.
- added another treasure chest to Mt. Zephyr which involves a new path and NPC of sorts.
- added an additional reward for beating the RPS Kid npc 5 times in a row.
- added a few new interesting NPCs, such as a 'Quizmaster', an Insanity Pepper salesman, a fortune teller, and a bunch more custom shopkeepers. (credit to James White for the sprites)
- the group of NPCs in Skorne's Cave are now officially mercenaries that when prompted will offer to clear out all the monsters (random encounters), for a price.
- made it so the sky turns back to normal in the new esper town after defeating the Dark Crystal, instead of Shenron.
- the backroom in the Developers' House now requires a level of 60 or higher (all current party members) to enter, still only in the WoR. (credit to Madsiur for the level check code)
- touched up the event before fighting Raditz ever so slightly.
- gave the Sunfall City NPCs new dialog after the floating continent rises in the WoB. Also did this for some select NPCs in other towns.
- changed a town name... last time, promise! *crosses fingers*
- swapped two 'soundtrack b' songs out for different ones.
- added a couple more optional song swap patches into the 'extras folder'.
- the usual touching up of various songs.
- stats balancing for a few select bosses.
- used Imp Skimp patch by Leet Sketcher with fixing by SilentEnigma.
- upgraded to v1.1 of Description Disruption Fix (fixes a small bug).
- added 3 more alternate character sprite patches in the 'extras' folder: 'Cowgirl Tifa', 'Engineer Serin', and 'Buccaneer Otis'. (credit to James White for their respective sprites & portraits)
We are born, live, die and then do the same thing over again.
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