Users browsing this thread: 1 Guest(s)
RotDS v2.9.8 download
Updated to v2.2:
Bugs:
- fixed a crash with the Coliseum vs. screen for a couple monster matchups.
- fixed a seemingly random bug with overworld chocobo-riding Mode 7 flashing like crazy.
- fixed a possible text string issue when shopping.
- fixed a few more pesky item pricing bugs, where the item description being too long caused the price to bug out in the shop menu.
- fixed a possible bad visual party merge during the Floating Continent events.
- fixed a bad patch (Sir Astral Died...) that caused the game to crash in battle.
Features:
- made it so both Arc's Runic & Cloud's Climhazzard Limit stay charged/"stick", so the player can continue to do other attacks afterwards. the skills however will not trigger if it's a monster counterattacking them, as opposed to a regular scripted attack. they of course become cleared after being triggered, meaning you'll need to re-issue the skill again. (credit to HatZen for his original patch documentation from 'Runic Forever')
- Dog Counter status now counters with just one possible attack, instead of the previous 50/50 chance of two different ones. I did this so Arc could easily get his own Desperation Attack using one of the dog counter spell slots. Dog Counter attack is now called 'Fang Rush'.
- Arc's desperation attack is called 'Chocobuckle', it uses the Flare Star formula (level * spell strength determines damage) and causes confusion status. it uses the vanilla Chocobop animation that's been going unused all this time.
Gfx:
- filled in a missing/transparent pixel on the Sephiroth Statue (map) sprite.
- removed (for now at least) the version number from the splash screen so it doesn't need to be updated for each future update.
Music:
- added a bunch more instruments. (credit to emberling for ripping them and a few custom-made ones)
- replaced Wild Arms - Zed's Theme with a better version. (credit to emberling and A Tiny Spook)
- replaced my version of 'A Painful Death at the Hands of a Psycho' from Live A Live song with a better version. (credit to emberling)
- swapped a few more 'soundtrack b' songs with emberling's masterful works.
- touched up some other songs as well and swapped in a new soundtrack b one for Cloud's intro and Mt. Zephyr.
Misc. changes & balancing:
- gave Eiko the use of Carbuncle esper.
- swapped back in the Frenzy Band Relic, now called the 'Wrath Band', for what was the Seraph Charm.
- changed how a couple top-tier Relics are attained.
- the Statues upon death now give 100 Magic Points each.
- sped up the overall animation of Psycho Blade/Forsaken a tad.
- Anima esper summon animation was changed back to vanilla-ish, but edited accordingly for the different sprite size.
- made it so Namingway first asks if you would like to change a party member's name before initiating the process.
- small event edit towards the start of the game. (thanks to SSJ Rick for the idea)
- balanced more monsters' stats and resistances from received feedback.
- re-balanced some character equipment, mostly late-game, nothing drastic mind you.
- increased the cost of Meteo from 224 to 250.
- buffed Poison Nova Aether damage by 25%
- Psycho Blade now has a 50% chance to inflict Dark or Berserk, but not both at the same time (nerf), and cut the spell power back from 52 to 46.
- nerfed the monster spell 'Toxic Bomb' to 50% HP cut, from 75%.
- nerfed the spell 'Gravity' to 75% HP cut, from 90%.
- added a patch 'suits removed' to the extras folder that removes the suit-changing armor graphics in battle, in case that becomes annoying. Just the graphic change itself, not the actual armors.
Other:
- added a brief disclaimer upon starting a 'New Game'.
Bugs:
- fixed a crash with the Coliseum vs. screen for a couple monster matchups.
- fixed a seemingly random bug with overworld chocobo-riding Mode 7 flashing like crazy.
- fixed a possible text string issue when shopping.
- fixed a few more pesky item pricing bugs, where the item description being too long caused the price to bug out in the shop menu.
- fixed a possible bad visual party merge during the Floating Continent events.
- fixed a bad patch (Sir Astral Died...) that caused the game to crash in battle.
Features:
- made it so both Arc's Runic & Cloud's Climhazzard Limit stay charged/"stick", so the player can continue to do other attacks afterwards. the skills however will not trigger if it's a monster counterattacking them, as opposed to a regular scripted attack. they of course become cleared after being triggered, meaning you'll need to re-issue the skill again. (credit to HatZen for his original patch documentation from 'Runic Forever')
- Dog Counter status now counters with just one possible attack, instead of the previous 50/50 chance of two different ones. I did this so Arc could easily get his own Desperation Attack using one of the dog counter spell slots. Dog Counter attack is now called 'Fang Rush'.
- Arc's desperation attack is called 'Chocobuckle', it uses the Flare Star formula (level * spell strength determines damage) and causes confusion status. it uses the vanilla Chocobop animation that's been going unused all this time.
Gfx:
- filled in a missing/transparent pixel on the Sephiroth Statue (map) sprite.
- removed (for now at least) the version number from the splash screen so it doesn't need to be updated for each future update.
Music:
- added a bunch more instruments. (credit to emberling for ripping them and a few custom-made ones)
- replaced Wild Arms - Zed's Theme with a better version. (credit to emberling and A Tiny Spook)
- replaced my version of 'A Painful Death at the Hands of a Psycho' from Live A Live song with a better version. (credit to emberling)
- swapped a few more 'soundtrack b' songs with emberling's masterful works.
- touched up some other songs as well and swapped in a new soundtrack b one for Cloud's intro and Mt. Zephyr.
Misc. changes & balancing:
- gave Eiko the use of Carbuncle esper.
- swapped back in the Frenzy Band Relic, now called the 'Wrath Band', for what was the Seraph Charm.
- changed how a couple top-tier Relics are attained.
- the Statues upon death now give 100 Magic Points each.
- sped up the overall animation of Psycho Blade/Forsaken a tad.
- Anima esper summon animation was changed back to vanilla-ish, but edited accordingly for the different sprite size.
- made it so Namingway first asks if you would like to change a party member's name before initiating the process.
- small event edit towards the start of the game. (thanks to SSJ Rick for the idea)
- balanced more monsters' stats and resistances from received feedback.
- re-balanced some character equipment, mostly late-game, nothing drastic mind you.
- increased the cost of Meteo from 224 to 250.
- buffed Poison Nova Aether damage by 25%
- Psycho Blade now has a 50% chance to inflict Dark or Berserk, but not both at the same time (nerf), and cut the spell power back from 52 to 46.
- nerfed the monster spell 'Toxic Bomb' to 50% HP cut, from 75%.
- nerfed the spell 'Gravity' to 75% HP cut, from 90%.
- added a patch 'suits removed' to the extras folder that removes the suit-changing armor graphics in battle, in case that becomes annoying. Just the graphic change itself, not the actual armors.
Other:
- added a brief disclaimer upon starting a 'New Game'.
We are born, live, die and then do the same thing over again.
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)