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RotDS v2.9.8 download
There turned out to be a bug with the version of Dead in the Air (Fix A) where he wouldn't come back down from jump if the character died from poison while mid-air. He's going to try and fix 'Fix A', but in the meantime I used 'Fix B' instead where the issue is not present. But, the way both fixes are atm will still leave a character dead in the air from poison/seizure, so it's kind of lame.
Zuriel's script is far less basic than it was, a bunch of more variables were added to have him switch up parts of his script depending on how many 'lives' he lost, and I switched up the way he does the 'the end comes beyond chaos' part, where he now becomes invulnerable during this state, and worked in something else for a timer. He counters differently depending on variables set as well. I'd say it's a tougher script overall, much busier. I actually did nerf it only by removing him from casting Meteo, which I will do instead for the 'hard' version to come, because he could one-shot the party easily and since it takes a while to get to him, that is pretty weak. I'm really happy with it now though I suggest giving it a try if you got a save state around, I'd be interested in feedback.
Zuriel's script is far less basic than it was, a bunch of more variables were added to have him switch up parts of his script depending on how many 'lives' he lost, and I switched up the way he does the 'the end comes beyond chaos' part, where he now becomes invulnerable during this state, and worked in something else for a timer. He counters differently depending on variables set as well. I'd say it's a tougher script overall, much busier. I actually did nerf it only by removing him from casting Meteo, which I will do instead for the 'hard' version to come, because he could one-shot the party easily and since it takes a while to get to him, that is pretty weak. I'm really happy with it now though I suggest giving it a try if you got a save state around, I'd be interested in feedback.
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