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Official FF6: Beyond Chaos thread (randomizer)

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For the record, the random party for the final battle isn't a bug, it's mentioned in the FAQ for the randomizer.

Poison, Seizure, and Zombie all work on that Coliseum enemy. Depending on it's other stats, Jump+Poison may be useful, if Vanish isn't as feasible.

Kefka often uses two attacks a turn. Honestly, if there's one balancing thing I'd like Abyssonym to do, it's lowering Kefka's Magic Power. It just makes it so that the battle consists of surviving his first attack, and then hoping your first attack kills him. Any drawn out fights are certain to end in death, except for a couple that I've had.

Face, Long Arm, and Short Arm are difficult, but manageable. Long Arm is *usually* vulnerable to instant death, so that can help, especially if you've got an item that breaks for it(255 hit rate).

ID specials aren't as bad when you have four characters, especially when Kefka has more dangerous stuff anyways. It's still really annoying though, but the final battle is probably the most fitting place for it. HyperDrive is a fair counter when it's not guaranteed, and he has points in his script where he *won't* counter with it.


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RE: Official FF6: Beyond Chaos thread (randomizer) - by Cecil188 - 03-02-2017, 11:03 AM

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