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Official FF6: Beyond Chaos thread (randomizer)

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Hmm...perhaps some vanilla testing is in order.

Edit: https://youtu.be/EgWyCGe1aGI

I did some basic FF3ME editing. Not sure if my monster script is a valid recreation(it does have some weird effects), but it appears to work as it would in Beyond Chaos. Not entirely sure if I've recreated this phenomenon correctly though:

[script #-1] ; orig idx=0, "Ech", nb. bytes=8
EE ; Battle
FF ; End first wave of attack
FC 12 00 00 ; If following monster is/are dead:
A2 ; Exploder
FF ; End


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RE: Official FF6: Beyond Chaos thread (randomizer) - by Cecil188 - 01-06-2017, 10:59 AM

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