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Official FF6: Beyond Chaos thread (randomizer)

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Good day, chaps!


Randomizer question of the day:


What happens when a Rage User, uses a rage that has a Status Inflicting Special (e.g. Stop/Sleep), but is also welding a weapon which prompts a random spell/Esper cast (e.g. Fire 3/Siren)?

Which results ensue:

A).
   - Special is executed (does damage, sets ailment)
   - Prompts Spell/Esper for additional damage/ailment
Example above: (Special Sets Stop ---> Siren is summoned and sets Mute Status alongside it)

B).
   - Special is casted (deals damage, sets ailment)
   - Spell/Esper is not Prompted

C).
     - Special is executed, but the status ailment is only set when the Esper/Spell is NOT Prompted. On Special Strikes where the Esper/Spell IS Prompted, the status ailment of the special in question is completely ignored/negated.


I'm sure one of you Walking FF6 gods have the answer to this debauchery.
;[
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RE: Official FF6: Beyond Chaos thread (randomizer) - by Quikdraw7777 - 01-03-2017, 03:54 PM

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