Users browsing this thread: 6 Guest(s)
Official FF6: Beyond Chaos thread (randomizer)
12-20-2016, 04:14 PM
(This post was last modified: 12-20-2016, 04:16 PM by DavidB1111.)
That does explain some things! When do you think you'll stream again? So we can go and see for ourselves how much better your seeds are.
Yeah, I don't recall running into the Imp Armor bug myself, but hopefully that gets fixed.
Unless that is a hold over from the fact that your seeds may be beyond the cap for the amount of numbers in actual seeds the game can have.
I don't know what the cap on how many seeds is. If it's 2.14 billion, or 16.4 quintillion, the first one would limit you a bit, the latter would limit you to the conversion of "All Good Things Must Come to an End." to numbers.
I mean, I guess I could see if the game would accept 16 quintillion as a number for the seed, but even if it does, there's no guarantee it would count all the digits.
Also, hopefully LockKirby will show up and explain to me why I don't have a reverse function in SNES9x 1.53, when that is the latest one, and it doesn't have any rewind feature, even though he said it does.
So, that's a mystery alright.
Like why ZSNES violently explodes when trying to run in Fullscreen....
Yeah, I don't recall running into the Imp Armor bug myself, but hopefully that gets fixed.
Unless that is a hold over from the fact that your seeds may be beyond the cap for the amount of numbers in actual seeds the game can have.
I don't know what the cap on how many seeds is. If it's 2.14 billion, or 16.4 quintillion, the first one would limit you a bit, the latter would limit you to the conversion of "All Good Things Must Come to an End." to numbers.
I mean, I guess I could see if the game would accept 16 quintillion as a number for the seed, but even if it does, there's no guarantee it would count all the digits.
Also, hopefully LockKirby will show up and explain to me why I don't have a reverse function in SNES9x 1.53, when that is the latest one, and it doesn't have any rewind feature, even though he said it does.
So, that's a mystery alright.
Like why ZSNES violently explodes when trying to run in Fullscreen....
« Next Oldest | Next Newest »
Users browsing this thread: 6 Guest(s)