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Official FF6: Beyond Chaos thread (randomizer)
12-15-2015, 09:52 PM
(This post was last modified: 12-15-2015, 09:58 PM by DavidB1111.)
Wat. No, really, I did not expect my odd graphical issue to start the Battle of Hastings again.
Zsnes was the first emulator I ever used, many years ago, so I stuck with it.
As for it's bugginess, other than the graphical glitches which make my eyes wince, I've never heard of any of them.
I also don't see how people being comfortable with something somehow stalls technological progress.
That's not how technological progress works.
"I don't like this, so I'm going to make something completely different and better." is not how we got computers and calculators, and anything better than Abacuses.
Unless I'm missing the blindingly obvious.
But Zsnes to me despite graphical tearing, has never steered me wrong.
I'm not sure why it tries to murder my eyes, but that didn't happen in older ROTDS, either when I beta tested it, or even the really old versions, and it didn't happen in the base game on Zsnes.
I'd remember that. So, something in this mod freaks out Zsnes somehow.
50 posts? Neat.
Also, why are ancient castle chests marked with the * that indicates they get better later in the game? Just something weird I just noticed.
And the final dungeon does that too.
Zsnes was the first emulator I ever used, many years ago, so I stuck with it.
As for it's bugginess, other than the graphical glitches which make my eyes wince, I've never heard of any of them.
I also don't see how people being comfortable with something somehow stalls technological progress.
That's not how technological progress works.
"I don't like this, so I'm going to make something completely different and better." is not how we got computers and calculators, and anything better than Abacuses.
Unless I'm missing the blindingly obvious.
But Zsnes to me despite graphical tearing, has never steered me wrong.
I'm not sure why it tries to murder my eyes, but that didn't happen in older ROTDS, either when I beta tested it, or even the really old versions, and it didn't happen in the base game on Zsnes.
I'd remember that. So, something in this mod freaks out Zsnes somehow.
50 posts? Neat.
Also, why are ancient castle chests marked with the * that indicates they get better later in the game? Just something weird I just noticed.
And the final dungeon does that too.
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