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Official FF6: Beyond Chaos thread (randomizer)

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I haven't been keeping changelogs for BC but the commit history functions as a changelog of sorts. Here's the commits between 57.1 and 58:
Quote: enemies can't randomly get slots skills in their control lists
make more bosses vulnerable to at least one status ailment
add two codes to the README (naturalmagic and naturalstats)
fix issue where Guardian (the weapon) is consistently ranked too high
greatly increase the odds of finding magicite at the auction house
fix issue of music not being changed in some ancient cave modes
always use joke final boss
less random palette for the final battle
don't alter the special action of weapons that already have one
more sensible message about Ragnarok
re-allow game guide generation for ancient cave mode
add more references (this means more secret Easter Egg items to choose from)
Points of interest:
  • Fixed the bug mentioned in this thread where certain enemies' control lists might have game-crashing skills.
  • Auction house magicite is very likely to appear, now.
  • Weapons that have a special property (such as Fixed Dice) won't randomly lose it.
  • The ancient cave modes now generate a (limited) game guide.
  • Although more bosses are "vulnerable to at least one status ailment", the odds were only increased a little bit.




https://github.com/abyssonym/beyondchaos
Beyond Chaos is a full-game randomizer for FF6.
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RE: Official FF6: Beyond Chaos thread (randomizer) - by abyssonym - 09-22-2015, 05:57 PM

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