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Official FF6: Beyond Chaos thread (randomizer)

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Oh, right: since now there's the proper place in which to post it... i moved my rewiew in the other thread here:

Okay, and so mi li'l bro tested the randomizer on that other site... what can i say, it's marvelous! Surprised
here's a bunch of judges about many aspects of the randomization:
- characters, randomized pretty much well. all 4 commands are completely shuffled, it can also happen to not have 1 slot, like item, parameters and equips shuffled as expected... the flaw is that names and palettes aren't randomized Sad
- monsters are randomized in all aspects... name, palettes, AI(with some exeptions), special skill settings, immunities, weaknesses, parameters and starting statuses;
- items/equips are randomized in extra aspects, like stat bonuses, casting spell... especially if used as item;
- Esper extras and learnable spells are shuffled, even the +2 speed bonus came out;
- spells, Terra/Celes level bounded spells are shuffled a bit, starting lores are random, rages are completely different... one rage had sneeze included, it breaks the whole game since monsters cannot dodge that! shuffled rage starting status, one rage morphed the char into an imp, when actived;
- blitz inputs, except pummel may risk to become crazy Laugh
- Colisseum, a total pleasure... Typhoon won't stalk you anymore, all 256 enemies are worth of being fought, some of them are really challenging, like one guy who was able to do 1000-3000 damage and able to cast quick on itself, besides some item may become accessible, like the paladin shield;
- Morph pack have shuffled rewards, now you'll definitively choose the esper, rather than the weapon, monsters are more weak to morph, sometimes even bosses;
- shops are quite varied too, randomized also prices and multipliers;
- formations/packs/and world map battles are shuffled a lot(with some exception), added an awesome feature like random hidden bosses or powerful guys... in the magitek lab, a presenter appeared suddenly... a deadly battle;

Other flaws were skippable cutscenes, looks like it was possible to trigger "dangerous events" not tested, but if fixed it would be an even greater experence...

The run was full of surprises until the very end(a bit less surprising against the last battle, the only particular detail was an Havoc Wing that dealt about 7000 damage) :
At the beginning randomizations of allies are stunning, slot skills are randomized too... after you progress a bit, you'll start to meet unexpected enemies, sometimes really strong, or with stupid weaknesses.

In WoR monsters are really strong, besides some AI is really clever, in Kefka's tower you find monsters which are potentially even more dangerous than bosses, like 30000 hp guys that casts 5000 damge ultima, or something...

The game provides you random means to win battles, combined to the fact that enemies can easily overcome your power, you must start to exploit their weaknesses, build up customed strategies for particular formations, you'll definitively try to see if an unbeatable monster is undead, or weak to death, etc...

Ragnarok, Atma Weapon, Illumina and Paladin shield may potentially be founded elsewhere and more that one unity, if you're lucky...

Even the judge of my bro was really positive, he mentioned 3 bosses in particular, that really gave him much troubles:
- The 4 tentacles
- Dullhan
- Inferno

I'd really like to to a walkthrough with that, but the randomizer is still in progress, as i speak, i'll wait until i'll be sure that he won't add other great features.

PS. this review was based on the version 7, i believe...
The current version is beyond version 15, so it's obsolete for sure and some flaw must be disappeared for sure(like removing sneeze from rages list), plus new features that will add an extra value to the next gameplay Wink


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RE: Official FF6: Beyond Chaos thread (randomizer) - by Tenkarider - 10-16-2014, 06:35 PM

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