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Monster AI Upgrade patch
05-12-2016, 03:36 PM
(This post was last modified: 05-12-2016, 03:37 PM by Tenkarider.)
Quote:One thing I think I will definitely put in the next revision is basically a "do anything" command that the parameters basically give the code an address to run in the ROM, you could put any code any where, and if you needed parameters for THAT code, just set it up ahead of time with battle variables... or put the address in battle variables and the parameters you put in the operator would be the parameters read by the code you make... either way, its basically a way to do any random specific thing without adding a bajillion bonus pointers in the table.Hey, this one looks similar to one custom command i already implemented in CotG... so it would also be able to jump in an already existent function of the game without risking to crush the game due to a failed attempt to jump back after that function is executed?
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