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Monster AI Upgrade patch
05-12-2016, 01:58 PM
There's plenty of room for growth, I left space at the end of the expanded pointer lists for additions, by all means, dive in! figure some stuff out! if it all works I could roll it into the next release and label you a contributor!
One thing I think I will definitely put in the next revision is basically a "do anything" command that the parameters basically give the code an address to run in the ROM, you could put any code any where, and if you needed parameters for THAT code, just set it up ahead of time with battle variables... or put the address in battle variables and the parameters you put in the operator would be the parameters read by the code you make... either way, its basically a way to do any random specific thing without adding a bajillion bonus pointers in the table.
One thing I think I will definitely put in the next revision is basically a "do anything" command that the parameters basically give the code an address to run in the ROM, you could put any code any where, and if you needed parameters for THAT code, just set it up ahead of time with battle variables... or put the address in battle variables and the parameters you put in the operator would be the parameters read by the code you make... either way, its basically a way to do any random specific thing without adding a bajillion bonus pointers in the table.
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