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Monster AI Upgrade patch
(05-10-2016, 02:03 PM)B-Run Wrote: That's a good idea... I need to look at how long the attacker data sticks around, it may be cleared by the time the counter script runs, which would mean I would need to add a temporary variable to keep track of that sort of thing until the script can make use of it... But it would definitely make for some interesting encounters.
One thing I forgot to mention: something that would be incredibly useful with these extensions is a command for calling or including another monster's command script, sort of like a JSR. With that, you could set up a standard function like the example I described above and have all monsters use it, without replicating it in each of their AI scripts.
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