Users browsing this thread: 1 Guest(s)
How difficult would this be? NEW GAME +

#16
Posts: 617
Threads: 49
Thanks Received: 0
Thanks Given: 5
Joined: Feb 2017
Reputation: 25
Status
None
(07-14-2021, 12:47 PM)C-Dude Wrote:
(07-14-2021, 11:48 AM)PowerPanda Wrote: 9 bytes - Set an event bit, use the event command, and branch back to the opening cutscene.

You've also got to set up a subroutine that resets all the event bits to their initial values... I don't think the opening cutscene does that by default.

From what Gi has posted, the patch contains an event command that will reset all of the event bits to their initial state. So the code would be something like
67 - Reset event bits
D0 61 - Set event bit 61
C0 27 01 __ __ __ - branch to the opening cutscene

That's where I get my 9 bytes. You might also need to set the event bit that differentiates the opening cutscene from attract mode, so that would add 2 bits too.


Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
  Find
Quote  
[-] The following 1 user says Thank You to PowerPanda for this post:
  • Joshua H. (07-14-2021)



Messages In This Thread
RE: How difficult would this be? NEW GAME + - by PowerPanda - 07-14-2021, 01:58 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite