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Tower of Fanatics Warp
05-11-2021, 11:29 PM
(05-11-2021, 10:12 PM)Warrax Wrote: I added B9 38 to the Warp subroutine at CA/0144 and it worked, awesome! Is there actually room in CA-CC? I had to move the subroutine to EF.
The 7 bytes come from having to relocate other code and put a "Call Subroutine" (B2, 4 bytes) in its place. I chose to create a subroutine that disabled $1CC, $1CD, and the Fanatic's Tower event bit, which was 6 bytes plus a 7th to end it with an FE. In the original routine, I put the Call Subroutine in place of the $1CC and $1CD event bits. There are 18 bytes available in vanilla that you COULD use for this. I have tons of leftover space from all of my rewrites though, so I used that. The other possibility is to replace the section of the warp routine that checks if you are in the Phoenix Cave, though I would imagine that if you're enabling warp for the Fanatic's Tower, you've already done so for the Phoenix Cave too.
doofenH, the $016A is already in hex. You replacing the 6C with a 6A is all you should need to do.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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