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Tower of Fanatics Warp

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(05-11-2021, 10:12 PM)Warrax Wrote: I added B9 38 to the Warp subroutine at CA/0144 and it worked, awesome! Is there actually room in CA-CC? I had to move the subroutine to EF.

The 7 bytes come from having to relocate other code and put a "Call Subroutine" (B2, 4 bytes) in its place. I chose to create a subroutine that disabled $1CC, $1CD, and the Fanatic's Tower event bit, which was 6 bytes plus a 7th to end it with an FE. In the original routine, I put the Call Subroutine in place of the $1CC and $1CD event bits. There are 18 bytes available in vanilla that you COULD use for this. I have tons of leftover space from all of my rewrites though, so I used that. The other possibility is to replace the section of the warp routine that checks if you are in the Phoenix Cave, though I would imagine that if you're enabling warp for the Fanatic's Tower, you've already done so for the Phoenix Cave too.

doofenH, the $016A is already in hex. You replacing the 6C with a 6A is all you should need to do.


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Messages In This Thread
Tower of Fanatics Warp - by doofenH - 05-11-2021, 07:50 AM
RE: Tower of Fanatics Warp - by seibaby - 05-11-2021, 08:46 AM
RE: Tower of Fanatics Warp - by Warrax - 05-11-2021, 09:38 AM
RE: Tower of Fanatics Warp - by Lightning - 05-11-2021, 01:15 PM
RE: Tower of Fanatics Warp - by doofenH - 05-11-2021, 10:51 AM
RE: Tower of Fanatics Warp - by PowerPanda - 05-11-2021, 01:27 PM
RE: Tower of Fanatics Warp - by doofenH - 05-11-2021, 10:11 PM
RE: Tower of Fanatics Warp - by Warrax - 05-11-2021, 10:12 PM
RE: Tower of Fanatics Warp - by PowerPanda - 05-11-2021, 11:29 PM

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