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Editing Levels question
FF6LE CE can expand maps, tilemaps (space and number) as well as NPCs, event triggers and exits. It hasn't been tested really much with new maps (map IDs above 416) but you should be fine editing existing maps. Someone reported a saving bug with a new map they were making but I was never able to reproduce it, what happened is that the new map changes were not completely saved (it saved fine the times after with the same map). So it should be considered a beta release. This version fix the byte 17 bug mentioned above present in the original FF6LE and FF6LE Rogue:
FF6LE-CE.zip (153.93 KB, 4 downloads)
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