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Editing Levels question
04-02-2021, 03:58 AM
Hello everyone!
I've been fooling around a little bit with FF6LE Rogue Build, Version 20130525_115959. I've noticed that when I make a change to a map, it also changes other similar maps.
For example, if I add a chair to map 03D: Figaro Castle Basement 1, it also affects maps 03E-042. These are all maps that use the "Figaro Castle Basement".
I suppose my question is: Why does it do that? Is it important for these maps to be linked like this?
A related question would be for things like shops. Map 018 is the Narshe Weapons Shop, and Map 019 is the Narshe Armor shop. The maps are the exact same, save for the NPCs and message. Why did the programmers do it like that? Why not just put both NPCs in the same map?
Is there a resource for FF6LE, or tilemap editing of this kind that I can refer to? Some kind of tutorial?
Thanks in advance for your help!
I've been fooling around a little bit with FF6LE Rogue Build, Version 20130525_115959. I've noticed that when I make a change to a map, it also changes other similar maps.
For example, if I add a chair to map 03D: Figaro Castle Basement 1, it also affects maps 03E-042. These are all maps that use the "Figaro Castle Basement".
I suppose my question is: Why does it do that? Is it important for these maps to be linked like this?
A related question would be for things like shops. Map 018 is the Narshe Weapons Shop, and Map 019 is the Narshe Armor shop. The maps are the exact same, save for the NPCs and message. Why did the programmers do it like that? Why not just put both NPCs in the same map?
Is there a resource for FF6LE, or tilemap editing of this kind that I can refer to? Some kind of tutorial?
Thanks in advance for your help!
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