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Formation Event Pointers

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So this is a curious note, but it seems like in order to have an ally fight as a monster, their profile (properties) and their actor slot need to match. I tried creating a guest version of Leo with profile $24, and though the game detected that a guest character was present, and the enemy targeted them, they were invisible, took no damage, and did not act. The character worked fine when actually added to the party though. So I tested to make sure it wasn't just limiting to profiles $0F and below, and assigned Gogo's properties ($0C) to Leo (character $0D in my hack). This produced the same results. Weird, but it's resolved when I just give Leo his $0D properties.


Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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Formation Event Pointers - by PowerPanda - 03-10-2021, 11:43 AM
RE: Formation Event Pointers - by Gi Nattak - 03-10-2021, 01:10 PM
RE: Formation Event Pointers - by PowerPanda - 03-10-2021, 06:26 PM
RE: Formation Event Pointers - by assassin - 03-11-2021, 12:18 AM
RE: Formation Event Pointers - by PowerPanda - 05-01-2021, 11:14 AM

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