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Imp's Mapping (in development)

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Moog
Oop, you're right, that's the moogle palette!  My bad.

EDIT: I'm stumped on the palettes. The Field Sprites don't set actor palettes in the way you'd think, it's three bits of data in the upper and lower portions of their sprites.

$0880 and $0881 in the Field RAM.

Character palettes are saved in $1F70-$1F7F, so I think the 'restore' function would need to call from there indexed based on the character, but every time I try the camera flies away and then the screen scrambles.
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Messages In This Thread
Imp's Mapping (in development) - by C-Dude - 01-10-2021, 06:52 PM
RE: Imp's Mapping (in development) - by Gi Nattak - 01-10-2021, 09:41 PM
RE: Imp's Mapping (in development) - by C-Dude - 01-10-2021, 09:42 PM
RE: Imp's Mapping (in development) - by Lightning - 02-20-2021, 02:33 AM
RE: Imp's Mapping (in development) - by Gi Nattak - 02-20-2021, 03:05 AM
RE: Imp's Mapping (in development) - by C-Dude - 02-20-2021, 08:37 PM
RE: Imp's Mapping (in development) - by C-Dude - 03-11-2021, 10:36 PM
RE: Imp's Mapping (in development) - by Lightning - 03-19-2021, 08:17 PM

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