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Imp's Mapping (in development)
Oop, you're right, that's the moogle palette! My bad.
EDIT: I'm stumped on the palettes. The Field Sprites don't set actor palettes in the way you'd think, it's three bits of data in the upper and lower portions of their sprites.
$0880 and $0881 in the Field RAM.
Character palettes are saved in $1F70-$1F7F, so I think the 'restore' function would need to call from there indexed based on the character, but every time I try the camera flies away and then the screen scrambles.
EDIT: I'm stumped on the palettes. The Field Sprites don't set actor palettes in the way you'd think, it's three bits of data in the upper and lower portions of their sprites.
$0880 and $0881 in the Field RAM.
Character palettes are saved in $1F70-$1F7F, so I think the 'restore' function would need to call from there indexed based on the character, but every time I try the camera flies away and then the screen scrambles.
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