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Invoke Game Saving Screen Event Command
09-05-2020, 10:29 PM
Don't know how much I can help you here, but your C0 does seem to be out of date.
This is what I found in the same spot of mine. Hope it helps.
Code:
Invoke game loading screen
(gen. act. AB)
C0/B91B: A902 LDA #$02
C0/B91D: 8D0002 STA $0200
C0/B920: 20CAC6 JSR $C6CA (jump to C3/0000->C3/001B)
C0/B923: AFF17F30 LDA $307FF1
C0/B927: 18 CLC
C0/B928: 690D ADC #$0D
C0/B92A: 8FF17F30 STA $307FF1
C0/B92E: 8D6D1F STA $1F6D (RNG index)
C0/B931: 8DA11F STA $1FA1 (index when overworld encounter will occur)
C0/B934: 8DA21F STA $1FA2 (index when town/dungeon encounter will occur)
C0/B937: 8DA41F STA $1FA4 (overworld addition for encounter rate)
C0/B93A: 8DA31F STA $1FA3 (town/dungeon addition for encounter rate)
C0/B93D: 8DA51F STA $1FA5 (Veldt pack #, obviously $1FA1-$1FA5 will be the same at load up)
C0/B940: AD0502 LDA $0205
C0/B943: 2980 AND #$80
C0/B945: 851A STA $1A
C0/B947: ADDF1E LDA $1EDF
C0/B94A: 297F AND #$7F
C0/B94C: 051A ORA $1A
C0/B94E: 8DDF1E STA $1EDF
C0/B951: 6458 STZ $58
C0/B953: 20F36C JSR $6CF3 (calls equipment check function)
C0/B956: 208603 JSR $0386
C0/B959: A901 LDA #$01
C0/B95B: 4C5C9B JMP $9B5C
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